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Djordje Milivojevic
Djordje Milivojevic
3D Artist
Belgrade, Serbia

Summary

Work history:
- 2025 - 2025 Junior Game Designer at Sperasoft
- 2023 - 2023 Software Support Engineer at Fiscal Solutions
- 2021 - 2021. .Net Internship at Embedded Tech
- 2017 - 2021. Mechanical Technician at Embedded Tech

Software knowledge:
- Blender
- Substance Painter
- Photoshop
- RizomUV

Programming Languages:
- C#
- JavaScript
- HTML, CSS
- SQL

Education:
- 2021. Bachelor's in Professional Engineer of Information Technologies and Systems - Higher Education Technical School of Professional Studies in Novi Sad
- 2013. Mechanical Technician for Computer Construction - Secondary School of Mechanical Engineering

Skills

3D ModelingHard Surface ModelingMayaPBR TexturingSubstance PainterBlenderPBR3D

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
RizomUV
RizomUV

Experience

  • Junior Game Designer at Sperasoft
    Belgrade, RS
    August 2025 - October 2025

    Unanounced AAA Title:

    - Asset creation from photo references and concept art.

    - Full-cycle asset creation according to pipeline and team

    requirements for scene dressing.

    - Creation of various types of props and PBR Texturing.

    - Collider creation and optimization.

    - Creation of hybrid textures, combination of trim sheets and

    texture atlases.

    - Optimization of scanned props for in-engine use.

  • 3D Hard Surface Artist at Freelance
    January 2022 - Present

    - Asset creation from photo references and concept art.

    - Full-cycle asset creation according to pipeline.

    - Creation of various types of assets: weapons, props, vehicles.

    - PBR Texturing.

    - Integration: Import and test assets in game engines (Unreal

    Engine, Unity, etc.).

    - LOD Creation: Develop multiple levels of detail for performance

    optimization.