Work history:
- 2025 - 2025 Junior Game Designer at Sperasoft
- 2023 - 2023 Software Support Engineer at Fiscal Solutions
- 2021 - 2021. .Net Internship at Embedded Tech
- 2017 - 2021. Mechanical Technician at Embedded Tech
Software knowledge:
- Blender
- Substance Painter
- Photoshop
- RizomUV
Programming Languages:
- C#
- JavaScript
- HTML, CSS
- SQL
Education:
- 2021. Bachelor's in Professional Engineer of Information Technologies and Systems - Higher Education Technical School of Professional Studies in Novi Sad
- 2013. Mechanical Technician for Computer Construction - Secondary School of Mechanical Engineering
Unanounced AAA Title:
- Asset creation from photo references and concept art.
- Full-cycle asset creation according to pipeline and team
requirements for scene dressing.
- Creation of various types of props and PBR Texturing.
- Collider creation and optimization.
- Creation of hybrid textures, combination of trim sheets and
texture atlases.
- Optimization of scanned props for in-engine use.
- Asset creation from photo references and concept art.
- Full-cycle asset creation according to pipeline.
- Creation of various types of assets: weapons, props, vehicles.
- PBR Texturing.
- Integration: Import and test assets in game engines (Unreal
Engine, Unity, etc.).
- LOD Creation: Develop multiple levels of detail for performance
optimization.